Why is rpg maker so expensive




















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CleanWater Independent Developer. So, I have no clue on how to price my game. I'm using RPG Maker and almost every RTP resource on it with some edits , but the remake of my game is taking much more time than I thought it would take specially the translation. I took already 4 months of work on the remake of the first part and I expect more 2 months of work on it and at least over 8 months of work in the second part of my game. I believe that using an outdated editor with RTP resources undervalue my game, but I also need to consider my time work and my earnings for the next year and I already decided to "leak" Chapter 1 for free to help promote my game.

I didn't played most of them so I'm a bit out of idea if they really worth what they are asking for. Anyone here have any suggestion? Is there any article around that talks about this? Sharm Pixel Tile Artist. I hate to say this, but the time, money and effort you put into your game don't have very much to do with how much to price your game for.

Those are all things to consider when deciding if you can afford to invest those things in the first place. What matters when pricing your game is game length, originality assets, story, gameplay features , and quality of the game your selling. Take your creator hat off, remove yourself from the creation, put your business hat on and look at this as objectively as possible.

How much would you be willing to pay to play a game like yours? Would you even be interested if it didn't have new visuals, some sort of striking gameplay, ect? How much do you think someone who's only mildly interested in it would be willing to pay? What are your comparables? Try to find something with about the same features as your game that also has a fair amount of feedback.

What do they offer that you don't? What do you offer that they don't? Do either of these things justify a price difference in either direction? Once you properly divorce yourself from your creation and let it stand on it's own you can pretty quickly see how much it should really be priced for.

The hard part is to not let your creator side get involved in the business side of things, because your creators side will not be realistic about a good price point.

When in doubt go a little high, you can always drop the price later. But don't go too high because most of your sales will be right at the beginning. If you lose those sales at the start they're lost forever and you won't be able to get that first release hype again.

Neo Soul Gamer Veteran. Sharm Fantastic advice! Solid read. CleanWater My experience may help you out. What I would do is first complete a Beta or a full demo for people to try. Ask one of them to do a video to help give your game some exposure.

I'm currently making a game that I thought was totally basic and would be quickly forgotten shortly after the Beta was released. Turns out that would have been a mistake. I was shocked to find out that people in the RM community really enjoyed it and wanted me to finish it.

Irony: Plugin users who don't know JavaScript and so they can't make their own: "I'll spend a lot of time complaining about these plugins costing money that I can't afford! TBH, I strongly disagree we have to go against your opinion who tbh is the most entitled comment ever : handful I'd actually use and half of then are still in Japanese; or go to Yanfly's site!

The best name in RPG Maker plugin technology! The guy who sets the standard that everybody else follows, if you're plugin isn't compatible with Yanfly's then you're plugin isn't worth anything.

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This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Storyteller-Hero There is no competing with a big dev company like Square Enix so why even compare? The Great Gaias is there for someone who wants an experience similar or better than a FF game. I have no delusions in thinking if some new player is looking at an FF game and my game that they would choose mine over FF even though they should. Review is an interesting thing.

However, a big reason for people to bomb it with negative reviews is they care about the game. They love it so much that one flawed DLC can bring such a flood of negative reviews. Such is the story of people's love and hatred about games. You must log in or register to reply here. Latest Threads.

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Change language. Install Steam. Is there anything like RPG Maker, but cheap enough for someone who's not rich to afford? Don't say RPG World, while that IS a nice game, it certainly has limits no turn based battle or 2d pixelated style options. The author of this topic has marked a post as the answer to their question. Click here to jump to that post.



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