How many dungeons in ocarina of time




















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Outset Island 2. Forsaken Fortress 3. Windfall Island 4. Dragon Roost Island 5. Dragon Roost Cavern 6. Forest Haven 7. Forbidden Woods. Nayru's Pearl 9. Tower of the Gods Hyrule Castle Earth Temple Wind Temple The Triforce The Minish Cap. Deepwood Shrine 2. Cave of Flames 3. Fortress of Winds 4. Temple of Droplets 5. Palace of Winds 6. Dark Hyrule Castle.

Twilight Princess. Ordon Village 2. The Twilight 3. Faron Woods: Twilight 4. Forest Temple 5. Kakariko Village: Twilight 6. Death Mountain 7. Goron Mines 8. Lanayru Province: Twilight 9. Lake Hylia: Sidequests Lakebed Temple The Master Sword. Video Walkthrough Gerudo Desert Arbiter's Grounds Scaling Snowpeak Snowpeak Ruins Sacred Grove: Round Two Temple of Time In Search of the Sky City in the Sky Palace of Twilight Cave of Ordeals Hyrule Castle.

Phantom Hourglass. Mercay Island 2. Temple of Fire 3. Ocean King Part II 4. Temple of Wind 5. Temple of Courage 7. Ghost Ship. Ocean King Part IV 9. Goron Temple Temple of Ice Ocean King Part V Mutoh's Temple Ocean King Part VI.

Spirit Tracks. The Beginning 2. The Forest Realm 3. Tower of Spirits 2 4. The Snow Realm 5. Tower of Spirits 3 6. The Ocean Realm. Video Walkthrough 7. Tower of Spirits 4 8. The Fire Realm 9. Tower of Spirits 5 The Sand Realm Tower of Spirits 6 The Dark Realm.

Skyward Sword. Skyloft 2. Faron Woods 3. Skyview Temple 4. Eldin Volcano 5. Earth Temple 6. Lanayru Desert 7. Lanayru Mining Facility 8. Isle of Songs 9. Lake Floria. Ancient Cistern Lanayru Sand Sea After beating the include Four Swords adventure and defeating Ganon in the main game, Link gains access to the Palace of the Four Sword.

This could be considered in the category of optional dungeons, but the Palace of the Four Sword has four bosses, game mechanics unique to the Game Boy Advance version of A Link to the Past , and tougher versions of enemies - all of which help grant it full dungeon status, making it the game's 13th dungeon.

It's tough to definitively say what is and isn't a dungeon in The Legend of Zelda. To use a previous example, the well in Kakariko Village is a required section of the game, and even has a boss-like enemy. It also gives Link an important item, one which has to be used to complete the level. However, many wouldn't consider it a full-fledged dungeon, even though counting it along with the ice cave before the notorious Water Temple and the training grounds in the Gerudo Desert would tie Ocarina of Time with A Link Between Worlds at The same sort of hair-splitting applies heavily to Majora's Mask , where plenty of areas are required to progress through the story need a certain mask to access, but aren't really within the traditional definition of a dungeon.

There are also plenty of dungeons that feel like multiple dungeons in one.



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