Can you tap grand architect




















And along with the prerelease, things were a little hectic. After all, how am I going to sing during my matches for you? The first time I saw it was when my pal Zac Elsik posted about it on Twitter, mentioning that he found it in a forum post. Take a look. Unfortunately with an Architect in play this is strictly worse than Merfolk of the Pearl Trident but you need a certain density of stuff that helps you cast your Myr Superions and Wurmcoils even when you don't draw into your Architects.

But then I realised that I have infinite mana durr so I can just play Planar Portal and win with anything. Longbow looks weird you have infinite mana so you can keep untapping Pili-Pala with its own ability and ping them over and over but it's a semi-reasonable card to draw on its own, unlike Banefire or something.

Planar Portal also looks crap but the deck can make a lot of mana through Architect so it isn't the worst card to just naturally draw into. It's another way to get Myr Superion onto the battlefield, which is important.

And you have a lot of creatures in the deck so it's a good way to play out your Treasure Mages and such without getting bottlenecked on mana.

In dire manascrew situations you can tick it up to 6 in order to put Wurmcoil Engines into play. TFK: Good card advantage spell. Lategame you can pitch multiples of Pili-Pala or Vials that aren't doing anything. Some form of card draw is also useful after you combo off in order to dig through your deck and find a wincon. Shackles: Just a really good card. You could take the deck in quite a different direction, cutting them down to 1 or 2 and adding Kuldotha Forgemaster or something.

There are also a lot of other interesting things you can build around with Architect, like Trinket Mage packages or some sort of Esperzoa etb value build It's fun and doesn't seem completely awful but I was just wondering if you guys had any suggestions. Re: Grand Architect Blue sun's zenith seems to be a really good card for this deck. Fabricate seems fairly powerful too. Also, 'large peepee' would be a hilarious name for this. Super schlong, big dick, massive member, colossal cock, or big brass baloney would be acceptable as well.

Brainstorm Realist I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. The combo with Pili-Pala is cute, but I think it might be a trap, as Pili-Pala is pretty terrible on it's own. Focusing on the combo seems to bleed a lot of the power from the Architect itself. The other key card for such a strategy is Heartless Summoning. Here's a tentative list and a card-by-card analysis of things I've considered.

Myr Superion - I'm a bit on the fence about this guy. In Standard, he was a beating. You can cast him by tapping a creature to generate mana via Architect or just play him for free under Heartless Summoning. While it's infrequent, there are the games where you play Heartless Summoning on turn two and just drop Superions, which is hard for any fair deck to keep up with. Phyrexian Metamorph - This cards is so powerful in this type of deck, as it gives you multiple, powerful lines of play.

You can just copy Wurmcoil Engine and beat down, copy Grand Architect and start amassing an army of "lords" all pumping each other, or copy Spine and blow up a permanent. This last option is particularly good, because if you then sacrifice the Metamorph copying Spine, it will return to your hand per Spine's triggered ability, thereby allowing you to copy something more proactive. When playing this deck in Standard, I often set up board states that were stalemates until I was able to recur Metamorph copying Spine then copy a random creature and start beating down.

Solemn Simulacrum - A decent value creature. You can accelerate him out, accelerate your mana production, and throw him in the way of something to draw a card. He might be a bit slow for Modern and requires you to play a significant number of basic lands, which may or may not be an issue. Steel Hellkite - A more situational monster, but completely capable of destroying opposing boards. Hellkite also represents a very fast clock when you're able to use Architect to generate a ton of mana with which to pump the dragon.

Sundering Titan - While a little harder to ramp to, Titan's effect is potentially game winning. I'd probably just play a single copy, as you have Treasure Mage to find it. Treasure Mage - The third "combo" card, in a sense. Treasure Mage plays double roles; it tutors for your bombs and acts as a mana source with Architect in play. Wurmcoil Engine - Your general super solid artifact beatstick.

It allows you to race and oftentimes outright crush aggro. It is vulnerable to Path to Exile , but we have some tools at our disposal to help with that. Heartless Summoning - The other "combo" card. It's quite powerful on it's own in the right deck, but when combined with Architect, you can do some truly powerful things. Mindslaver - A powerful effect that potentially wins the game with a singles us, but can be combined with Academy Ruins for a game winning lock.

Spine of Ish Sah - While fairly expensive for the effect, the power of Spine lies in the ability to recur and reuse it's ability through various means, such as Metamorph or Phyrexia's Core. Thoughtseize - Disruption to fight against the faster combo decks. Also, the deck doesn't really have anything else to do on turn one. Academy Ruins - At best, you can achieve Mindslaver lock, but outside of that, recurring just about anything can be useful.

It also provide a means to extract value from a Wurmcoil in response to a Path to Exile. So far, the only thing I can think of that fulfills this role to any degree while still providing synergy with the rest of deck is Spine of Ish Sah not instant speed and fairly expensive.

Concerning the sideboard: I don't think it pays to worry about the sideboard too much until the maindeck is formed, but one thing to consider would be a Trinket Mage package, as it works in a similar way to Treasure Mage and can provide additional virtual copies of sideboard cards, such as Relic of Progenitus , Tormod's Crypt , Nihil Spellbomb probably the best of the 3 graveyard removal artifacts for this deck , and Pithing Needle.

Additional sideboard options might include: Staff of Nin - Card draw engine for grindy matchups and the utility of a "ping" effect. Duplicant - Emrakul got you down? Duplicant is your man. Probably a sideboard option. Contagion Engine - Works as a sweeper against swarm strategies. The value increases significantly if you have something worth proliferating Tezzeret?

Probably best in the sideboard. Dismember - Sometimes, you just need removal. Last edited by CaptainTwiddle; at PM. Re: Grand Architect shouldn't lodestone be an auto include in this list? Play 4 Card Blind! As mentioned before these are the backbone of the deck and enable all the most broken draws in the deck.

Grand Architect in particular is very powerful not only because he allows us to play our expensive artifacts by tapping our creatures, but he also serves as a lord, pumping our entire board as well. Chief Engineer serves a similar role to grand architect in that he helps us play our artifacts early, but comes down a turn earlier. Lastly, Etherium Sculptor gets a multitude of synergies here as he is both an artifact and a blue creature.

This means that not only does he make all of our artifacts cheaper by being in play, he can be convoked for with Chief Engineer and he can tap for 2 with Grand Architects ability.

A truly busted card in our deck. This not only makes it an effective flying beater, but in most cases a Spell Pierce as well. Lodestone Golem is actually one of my all-time favorite Magic cards. The effect starts to compound very quickly if you have multiple Lodestone Golems out simultaneously.

Even just having a Lodestone Golem and a Mausoleum Wanderer out is enough to stop most opponents from casting their removal spells. Throne of the God-Pharaoh is absolutely absurd in our deck and rewards us for tapping our creatures so often.



0コメント

  • 1000 / 1000