Why does toph have six fingers




















Later, Toph was completely surprised by Sokka dropping a large belt on her head. By her own admission, she could not aim properly at opponents while they were airborne. Toph uses her seismic sense to feel her surroundings and anticipate the motions and attacks of her enemy. Terrain that impaired Toph's ability to sense vibrations also hindered her abilities, as shown when Toph had some difficulty with sand, describing the vibrations in the earth as "fuzzy".

She was able to compress sand into solid rock to gain some temporary footing, but she was still unable to accurately aim attacks under those conditions. Apparently, her ability to sense vibrations had improved, which may be how she was able to produce the very fine details of the city and did not show the same helplessness she had shown when previously walking on sand when the gang stepped onto the beach.

Toph also expressed an aversion for flying [2] and submarine travel, [33] as she could not sense her surroundings without her feet on solid ground. Also, as a result of her closeness or affinity with earth, Toph could rest or sleep comfortably on solid rock without any sleeping bag or blanket and could walk on any kind of terrain in bare feet, a standard trait for earthbenders.

Toph relied on direct contact between her feet and the ground for "sight" [30] as well as for her earthbending. Toph was very reluctant to allow anyone else to touch her feet, [25] probably because insensitive handling there would make her deaf to other vibrations and thereby render her helpless and because they were far more sensitive than other people's feet.

Despite her substantial prowess on land, Toph did not perform well in water and on ice. She seemed incapable of seeing where she was going on ice, was not able to swim, [3] and became nauseous when she needed to travel by submarine in the invasion of the Fire Nation. In Ba Sing Se, Toph demonstrated an ability to sense even slight vibrations, informing a man they met that she could feel him shaking.

Toph's earthbending style was based on Chu Gar Southern Praying Mantis, which is a style that is apparently unique to her; the style of earthbending used by other earthbenders is rooted in the Hung Gar style of Kung Fu. She was the only bender known to use a style based on a different root martial art than the standard for their bending art. This may be because she was self-taught rather than trained in the traditional earthbending form. Toph came to develop her unique style by observing the movements of the also blind earthbending badgermoles that could be found in the caves around her hometown.

Toph demonstrated to Aang her practice of sandbending. Because sand is loose and ultimately always changing with the winds of the desert, Toph found it hard to navigate through and control. To compensate somewhat, she could condense the sand together to give her a better footing. However, when she tried to attack one of the sandbenders with a small wave of sand during their ambush of her and Appa, she missed, her lack of precision on the sand aggravated by her hurry to save both Appa and the others.

After the events in the Si Wong Desert had shown her inability to see effectively while walking on sand, [23] Toph practiced her sandbending, eventually achieving a mastery over it that allowed her to create an extremely detailed sand version of Ba Sing Se during her time relaxing at Ember Island.

A fluid earthbending master, Toph mastered metalbending to the level she could use it as systematically as earth itself. Toph discovered the ability to bend metal in the spring of AG.

Metal is derived from ore, which is found in the earth. Guru Pathik explained to Aang that "metal is just a part of earth that has been purified and refined". Because of Toph's ability to feel the vibrations in earth, she was able to locate the impurities the small fragments of earth still found in most metals and manipulate them to "bend" the metal portion. By acquiring these metalbending abilities, Toph had shown herself to be one of the most powerful and ingenious earthbenders in the world, being the only known earthbender to ever bend metal during the Hundred Year War, a feat that even the Avatar was unable to perform since the origin of earthbending.

When Sokka finished his training as a swordmaster, he gave Toph a small piece of meteorite, which, being composed of earth and metal, she could easily mold into a myriad of shapes, [60] subsequently transforming it into an arm bracelet which she would wear. She originally used an underdeveloped form of metalbending and usually needed to have direct contact with the element to manipulate it at all, let alone skillfully. However, she continued to practice her metalbending and started to display a dexterous control over metal.

In Wulong Forest , when she was breaking into a Fire Nation airship, it was shown that her metalbending had improved greatly, as she created metal armor and manipulated the metallic structure of the room with far more ease than before, moving metal more fluidly. She was also able to crawl along the metal ceiling while completely covered in metal.

Additionally, Toph could metalbend outside of her metal armor, even though she was already bending the armor in the first place. A year later, Toph could bend metal that she was not in contact with, like when she demonstrated her ability to bend metal to Kunyo , who was trying to take over the metalbending school , by bending a metal weapon around his head.

She later stated that as long as someone could see the metal, she could bend it, which she demonstrated when metalbending screws and bolts to unscrew the wheels of Fire Nation tanks. Toph later taught this self-invented technique to many earthbenders, including her daughters.

After the Hundred Year War, Toph further refined metalbending to the point of being able to start and lead a capable law enforcement group of metalbending police officers. Following Toph's retirement, Lin Beifong became the new Chief of Police, demonstrating her prodigious metalbending and leadership abilities. Despite all of her accomplishments in the development of metalbending, Toph never succeeded in bending pure metals such as platinum. Despite her lack of actual sight, her remaining senses, primarily her sense of touch and hearing, were especially acute, allowing her to use her seismic sense to remarkable levels.

With the latter sense, she once claimed herself that she "never [forgot] a voice". This was shown when the gang traveled through the Si Wong Desert, where they were confronted by a group of sandbenders and she almost immediately recognized one as one of the sandbenders that kidnapped Appa the day before. Toph overheard the captain whispering to his troops to sink the ship and attacked.

Toph also showed a decent amount of artistic talent, as she was able to create a realistic replica of the city of Ba Sing Se with sandbending while Team Avatar stayed at Ember Island, contrasting with Sokka's poor sculpting abilities when he created a sand sculpture of Suki. Later in a training exercise involving all of the members of the team, she was able to create earthbending mannequins while acting as the "Melon Lord" [6] who was, in reality, an inanimate mannequin made to resemble the Fire Lord, supported by a small earth column and clothed in Fire Nation robes.

As befits one who has mastered the use of neutral jing by waiting and listening to the earth, Toph had a great sense of hearing, able to clearly hear the most subtle of whispering from considerable distances and could recognize people by the sound of their voices.

In the Si Wong Desert, Toph recognized the sandbender who stole Appa, remarking as she did so that she never forgets a voice. She also seemed to enjoy acting and showed a decent amount of talent at it, getting more into character as the "Melon Lord" than was necessary for Team Avatar's training purposes, [6] rebuffing Katara for acting out of character when Aang distracted her from their act of being noblewomen as was made necessary for entry into the Earth King's party [4] , and reveling in the "stage name" given to her as "The Runaway".

She also displayed a remarkable amount of agility for one who preferred to have her feet planted on the ground at all times. In Team Avatar's first battle with Combustion Man, she rolled, pushed herself off of the ground with one hand and flipped over in the air to regain her balance after his first shot. She positioned herself in an earthbending stance in order to fight back against her attacker as quickly as possible.

Toph was initially designed as a jock-type, bad-mouthing, muscular, sixteen-year-old boy [68] who would act as a foil to Sokka's nerdiness, [69] as revealed by the co-creators Michael Dante DiMartino and Bryan Konietzko during an interview with Toon Zone. Later on, when the time came closer to the character's debut, the creators pitched about the humor behind a little girl being able to take on all the strong, buff earthbenders, an idea introduced by head writer Aaron Ehasz that was initially rejected by co-creator Konietzko.

From this idea which blossomed as a joke and after long discussions, Toph was given her gender and turned into the character that was introduced in the show, ironically becoming one of Bryan's favorite characters.

A joke about the prototype later appeared as the actor playing Toph in The Boy in the Iceberg play bore a closer resemblance to the initial design. Avatar Wiki Explore. Latest news. Netflix adaptation Feature film Film transcript Film cast Film production crew. War Room forum Deletion discussions Profile image changes Profile quote changes General discussions User of the month voting Featured article voting Featured fanon voting.

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As Lin, Mako, Tenzin, Bolin, and Asami locate the tunnel in the snowy streets of Republic City , the former police chief leads them through the dark passages using her seismic sense. Noticing Mako taking the lead, Asami feels his strong determination to find Korra as abnormal and she becomes discomforted. She later asks Bolin if they have shared feelings toward each other. After some pressuring, Bolin tells her that they had in fact kissed once during the tournament , but that it is "no big deal" and she has nothing to worry about, much to her dismay.

Asami is not convinced by Bolin's reassurance and becomes saddened. The group spots two Equalists on motorcycles entering a secret passage and follow them. The team eventually reaches a large underground facility. They board a small tram cart, which they take through a tunnel to the other side.

Scanning the prison with her seismic sense, Lin Beifong finds and frees her officers, though learns that they have already lost their bending due to being imprisoned in metal bars that she has easily opened. In the hallway, Mako angrily interrogates an Equalist about Korra's whereabouts, threatening him with his firebending, only for the man to tell him that they neither have the Avatar nor attacked City Hall, and that Tarrlok is lying.

Lin confirms this by saying that she searched the prison and did not find Korra. When Mako asks why Tarrlok would make up a story about being attacked, Tenzin deduces that Tarrlok is the one who had abducted Korra all along. The alarm sounds, forcing the team to make their escape.

Bolin uses earthbending to delay a rail cart of pursuing Equalist chi blockers , but Lin spots the Lieutenant , chi blockers, and mecha tanks that arrive at the end of the tunnel to block the fleeing team. Lin, however, evades them by using a metal pipe as a ramp, piercing a hole in the roof with her earthbending and piercing another leading to the streets. Yakone 's lawyer defends him at his trial. Meanwhile, Korra dives deeper into her vision, witnessing Yakone's trial.

The prosecution attorney announces that despite his control over the criminal empire, he has managed to stay out of the law's reach until now. The prosecution is accusing Yakone of resurrecting bloodbending , a technique that has been tabooed all these years, supported by statements from witnesses.

The defense attorney counters by reminding them of the rarity of such a skill and that a bender can only perform it under the full moon, which is contradictory to the witnesses claiming they saw Yakone bloodbending every day save for during the full moon. After a period of time, Sokka announces the verdict of the Council. He explains how in his day, he had fought a firebender able to produce fire from his head , defeating him with his "trusty boomerang" and how before Toph Beifong had discovered metalbending , everyone had thought that such techniques were impossible.

He rules that while bloodbending is indeed a rare skill, his past experience has taught him that there are people capable of doing feats many consider impossible to do and that Yakone is one of them.

Thus, the Council finds Yakone guilty of all charges and sentences him to life in prison. Outraged at the loss of the trial, the defense attorney crumples a piece of paper and throws it on the ground. After the verdict, Yakone takes a stand while his eyes appear to bulge.

At this time, Sokka is bloodbent, with his body contorting to Yakone's will. Toph tries to intervene with metalbending, but she too is overpowered.

Yakone goes on to bloodbend everyone in the room, even Aang who was struggling to reach him. When Tarrlok arrives, asking if they have news of the Avatar, Tenzin states they do and accuses him of having been the one who kidnapped her.

Tarrlok denies and reiterates that the Equalists attacked and took Korra, but Tenzin refutes his story and accuses him of planting the evidence of the alleged attack. Tarrlok dismisses their accusations, but the council page confirms Tenzin's story as he witnessed Tarrlok placing Korra in the back of a truck. Tarrlok denies it once again and calls the page a "squeaky-voiced liar".

When Lin asks the page why he waited until now to disclose this information, he admits to being terrified of Tarrlok's bloodbending abilities, which he saw him use to subdue Korra.

Despite the group's initial shock, they confront the councilman, with Tenzin advising him not to make it harder on himself and to tell them Korra's location. Tarrlok, foregoing all pretenses, knocks out everyone through bloodbending and makes his escape. As the group at City Hall recovers, Bolin states that he had an awful dream in which Korra was taken by a bloodbender, though Asami quickly notifies him that really happened and the power-mad bloodbender knocked them out.

The group resolves to go after Tarrlok in order to find Korra. Aang removes Yakone 's bending. Korra dives even deeper into her past life's experiences, and witnesses Yakone force Toph to unlock his handcuffs through bloodbending.



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